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Sony patent application outlines AI frame prediction to reduce game stutter
Sony has applied for a patent describing AI that predicts a game's next frame before the GPU finishes rendering it. Working alongside the rendering pipeline, the system would use previously rendered images to generate predicted frames without waiting for two completed frames. The approach aims to reduce stutter while avoiding added latency from frame generation.

What to know
- 01
An encoder converts rendered images into compact numerical representations, which a jointly trained decoder uses to generate predicted frames.
- 02
The proposed system can also use motion vectors and recent controller inputs to help predict movement in the next frame.
Why it matters
The proposal targets steadier game-frame output, but filling gaps when rendering slows depends on prediction speed and accuracy.
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